

Changed APG to be unable to attack while stressed Added crosshair coloring when poised for APG: green when in both ranges, orange when in single range, red otherwise Added APG stress forgiveness for fully charged shots (no shot or miss stress penalty when fully charged) Removed the minimum distance requirement when parrying (was ~2m) APG CHANGES - General Removed speed slowdown after parrying so that momentum is now unaffected by the parry Increased sword throw parry angle from 30deg to 45deg (same as other parries) Increased lunge offensive parry (clash) duration from 0.4s to 0.5s to better match the lunge animation Adjusted parry wait timings on the server to allow for more consistency in parrying

Changed parries against ODM and APG to be based on looking at the enemy player and not the original attack direction Increased parry damage from APG single shots from 20% to 25%, and doubles from 50% to 75% Changed lunge aim assist to not be applied if there are multiple targets available Parrying Changed lunge aim assist to start weaker at max lunge range and get stronger with distance to target

#Titan attacks recharge manual#
Changed lunge to now auto-unpoise (cant keep it held down) to require manual repoising to parry or attack again Increased post-lunge speed preservation from 50% to 75% (keep more momentum after the lunge) Increased lunge maximum steer angle from 45 degrees to 60 degrees and increase turning speed by 2x Reduced total lunge duration from 0.8s to 0.65s Reworked lunge to partially inherit momentum rather than applying max speed at all times Reduced post-parry poise cooldown duration slightly (can poise sooner after a parry) Attacking Reduced ODM stress recharge delay (how long before stress recharge starts) by about ~15% Reduced ODM burst stress initial cost by ~5% and sustained burst cost by ~20% Increased ODM stress recharge rate by about 20% Increased animation transition speed from poise to lunge or parry to provide more rapid feedback Added crosshair coloring when poised for ODM: green when within lunge distance, red otherwise Added poise cooldown after lunging of 0.2s Reduced backburst strength (affects all classes) SWORDS CHANGES Adjusted burst gas costs to be slightly more expensive initially, but slightly cheaper to sustain Reduced bursting speed limit from 28m/s to 26m/s (mostly affects a few initial acceleration frames)

Changed hooked burst momentum preservation to allow for smoother swinging movement Changed bursts to preserve more acquired speed when the burst ends, particularly for forward bursting Changed bursts to be more responsive, especially when bursting in a direction opposite to your current velocity Changed burst sustain durations to be more consistent (most notably shorter vertical burst durations) Added burst queueing to detect burst inputs while bursting and apply it immediately when the active burst ends Added burst chaining stress penalty to gradually increase stress cost of rapidly chained bursts Changed player hitboxes to remain a fixed height above ground, meaning rolls and slides no longer 'shrink' the hitbox BURSTING CHANGES Changed dodge roll to have a maximum allowed speed of 24m/s (was previously uncapped) and slightly reduced speed Added 20% stress reward for APG and TS when their attack is parried (it is 33% for ODM) Added 33% stress reward for all classes after killing an enemy player Added speed reduction of 10% while reloading (if also stressed, then the reduction will only be 15%) Added speed reduction of 15% while stressed (affects dodge roll, reel, burst, gassing, and total speed) Added client-side extrapolation to player positions to help with longswording and make dodging more effective Changed the enemy visibility setting increment to 5m instead of 10m MECHANICS CHANGES/FIXES Changed teammate name HUD display to default to on rather than off Added 500ms delay before ending a round to handle kill trades and suicides (ensures it ends in a draw instead) Added automatic match result logging (can enable and access through the console) for team elimination matches Added hotkeys for selecting weapons while in the gear swap menu Added scoreboard handling to ignore kills and deaths that occur after a round ends (only counts during a round now)
#Titan attacks recharge password#
Added ability to join a password protected server by pressing enter after typing the password (had to click Connect before) Want to be a part of RAoT? Join in community events and find other players? CLICK HERE TO JOIN OUR DISCORD
